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Final Project

3D Board Game Design

Games are an integral part of all societies. Like work and relationships, they are an expression of some basic part of the human nature. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Games capture the ideas and behaviors of people at one period of time and carry that through time to their descendants. Games like Xiangqi and Go illustrate the thinking of the military leaders centuries ago.


Today millions of people around the world are constantly online at work, at home and on mobile phones. Social sites are popular with students, professionals and anyone who wants to see each other’s’ thoughts, photos, videos, and recommendations. People are having less face to face interaction. Social networking and casual games online or mobile can be a huge waste of time, both at home and at work.

 

A non-digital game could help us improve our social relationship, strengthens team work, improves our health and also increase creativity and critical thinking.

This project is divided into two parts: Part A (Individual) and Part B (Group). The main task of this project is to create a 3D board game either played by adults or children. The first part of this project is to do research and game board proposal. The second part of this project is to plan and organise a BOARD GAME Carnival to demonstrate the complete board game.

Individual

3D Game Board Proposal

In Part A (individual), students are required to investigate and understand what a game board is and how to make a good 3d game board. Through creative process, experimentation, investigation and exploration each student will have to propose an appropriate game board according to the chosen category. Once presented, the best proposal in the group (of 6-7 students) will be brought forward to Part B.

The game should consider freshness, surprises, equal opportunity, winning chances, no “king maker effect”, no early elimination, reasonable waiting time, creative control, uniformity, quality of components, target group, consistency of rules, tension level, learning and mastering a game, and level of complexity.

 

Individually the students will have to do the followings:

1. To find information on games and understand its meaning, different types of games and factors that involves in creating games

2. To understand and experiment with different types of material that can be used to design the 3d game board

3. To come up with a lot of ideas before settling to one idea. Students are encourage to use different idea generating tools such as brainstorming and FFOE

 

Students are then required to document findings, in A4 booklet format that should not be less than 5 pages and proposed a 3d game board which contains the followings:

a. The objective and information about the proposed game

b. Idea Development and process

c. Experimentation, research and investigation

d. A Simple illustration of the game’s name, logo and packaging

e. A simple write up of how the game works, the instructions and rule.

 

In this project, the genre of the game I plan is strategic. I had make a proposal of a game named ‘Bingo Eater’ which inspired by Running Man and Bingo. I would like to apologize that I am not able to upload the proposal as I didn’t manage to take photo of it before submission. I will upload it soon I get back my proposal.

Group

3D Game Board Carnival

In part B, we are required to plan for our 3d game board to present on the 3D game board carnival day. I, as a leader, had formed a team of seven members which included, Tay Siew Wen, Wong Mei Xin, Sii Siaw Hua, Carol Tang, Wong Yun Teng, Ngu Xian Le and me.

 

As a team, we should do the followings:

1. To understand, improve, elaborate and refine the chosen game through series of brainstorming session (to improve the game’s physical look, instructions, rules etc.)

2. To plan and organize the Game Board Carnival which include preparing the props and items, to plan out the layout and setting up the display for each game board.

3. To prepare and present the followings:

a. A finalized game board with manual instruction booklet (A5 sized) and proper packaging.

b. A promo-video which includes the instructions on how to play the game.

c. A proper display booth with A2 size poster for your board game. Best display will be awarded!

d. To document the process in planning and making the game board in A4 booklet format.

e. Game booth for 3D Game Board Carnival.

The Board Game Carnival will be treated as the final project presentation. The assessment will focus on how the group successfully plan and manage their final board game presentation. The idea is for everyone in the class to try out all the games created by each group.

 

For this project, Yun Teng’s proposal has been chosen to represent our group genre which is strategic. The name of the game is ‘Monket Attack’ which inspired by chess. It looks 3D as it have 3 levels in total. We decided to make it all handmade. The process of making and the end of product are showed at the slideshow below.

 

I am glad that I can lead this team to present the final project. I am very appreciate that all of them had put in their effort as much as they can because it was all handmade and it cost a lots of time. Had a great time and memories with them!

Promo and instruction video

Presentation Day!

Based on the Taylor's Graduate Capabilities that were to be harnessed from this assignment, I managed to practice discipline specific knowledge, thinking and problem solving skills, and communication skills.

DISCIPLINE SPECIFIC KNOWLEDGE

I able to be creative in order to achieve the purpose of this project.

THINKING AND PROBLEM SOLVING SKILLS

I able to think and solve the problems occur throughout the process of planning and making the 3D game board as it was all handmade.

COMMUNICATION SKILLS

I have learnt to communicate better throughout this project as I am a leader of this group. I had learnt to control my bad temper to have a better working environment and better communication among ourselves.

Leong Li Jing | FNBE March 2015

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